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Vicks Avatar 2
Joined: 11 Nov 2003 Posts: 136 Location: Toronto, ON
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Posted: Thu Sep 29, 2005 4:18 am Post subject: Who broke the MUD this time? |
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It says i'm connected, but then nothing....
weird. |
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Seph Ghost 2
Joined: 14 Oct 2004 Posts: 297 Location: Calgary, Alberta, Canada
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Posted: Thu Sep 29, 2005 5:46 am Post subject: ugh... |
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That means that the server is up, and the port is accepting connections, but the mud hadnt been loaded.
Thus, you can connect to the port, and then nothing happens.
God, I should get qps for such a clinical answer _________________ "Sleep well, sweet child... the lord holds thee now." |
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Seph Ghost 2
Joined: 14 Oct 2004 Posts: 297 Location: Calgary, Alberta, Canada
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Posted: Thu Sep 29, 2005 5:47 am Post subject: |
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hadn't = hasn't = has not _________________ "Sleep well, sweet child... the lord holds thee now." |
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Gareth Admin 2
Joined: 26 Mar 2003 Posts: 525
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Posted: Thu Sep 29, 2005 1:38 pm Post subject: |
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My bad. Fixed now. |
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neq
Joined: 11 Feb 2004 Posts: 179 Location: Kansas City, Kansas, USA
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Posted: Sun Oct 09, 2005 11:59 pm Post subject: |
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is it happening to everyone, this same problem or is it just me? |
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Seph Ghost 2
Joined: 14 Oct 2004 Posts: 297 Location: Calgary, Alberta, Canada
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Posted: Mon Oct 10, 2005 12:38 am Post subject: Ugh... |
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It went down, so i went and playtested my hardcore character on the test port.
Then that flipping server went down too...
I'm mudless! Help! _________________ "Sleep well, sweet child... the lord holds thee now." |
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Vicks Avatar 2
Joined: 11 Nov 2003 Posts: 136 Location: Toronto, ON
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Posted: Mon Oct 10, 2005 1:14 am Post subject: |
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I was gonna qp too.... it's gonna take me weeks to work up this kind
of motivation again! Hope the laggage/crashiness is gonna be over soon |
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Cedrick
Joined: 27 Mar 2003 Posts: 26 Location: Here... there... everywhere
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Posted: Mon Oct 10, 2005 5:41 am Post subject: |
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Again?
I'll never reav at this rate!
(think it's just a whole lot of new code being implemented) _________________ Huh? |
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neq
Joined: 11 Feb 2004 Posts: 179 Location: Kansas City, Kansas, USA
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Posted: Tue Oct 11, 2005 4:37 am Post subject: |
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i'm soo sad |
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Gareth Admin 2
Joined: 26 Mar 2003 Posts: 525
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Posted: Tue Oct 11, 2005 9:35 am Post subject: |
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I've got a good enough idea about what sort of thing is causing the crashes to take it off the debugger for the time being. This means that:
- The mud will run slightly faster
- Crashes won't keep the mud down for periods of hours
- Crashes will still happen for the time being. Save often. |
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Seph Ghost 2
Joined: 14 Oct 2004 Posts: 297 Location: Calgary, Alberta, Canada
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Posted: Tue Oct 11, 2005 7:22 pm Post subject: |
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I do save often.
So often in fact that I saved before I got my corpse back on the run we were doing last night.
Thus I = lost alot of stuff _________________ "Sleep well, sweet child... the lord holds thee now." |
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Gareth Admin 2
Joined: 26 Mar 2003 Posts: 525
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Posted: Wed Oct 12, 2005 9:06 am Post subject: |
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I've changed some suspect code, but I don't know for sure if it's that what was causing the crashes. Stay alert. |
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