Abandoned Codex Forum Index Abandoned Codex
The Abandoned Codex Forum
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Leveling now with changes

 
Post new topic   Reply to topic    Abandoned Codex Forum Index -> General
View previous topic :: View next topic  
Author Message
Fragma



Joined: 04 Apr 2003
Posts: 2
Location: grafton ma

PostPosted: Thu May 01, 2003 5:27 pm    Post subject: Leveling now with changes Reply with quote

Hey its been a long time sense i have been around. oly is more powerful and like the chess board just sucks. eq is also much much diffretn, atlest from the old school stuff i am used to. just was hoping to get a update on important stuff. thanks
_________________
From the shadows of the unknown a thief shows his face. A young ogre with a suit of armor and magic. What will be the path for him. All is know is he is FORSAKEN.........
Back to top
View user's profile Send private message AIM Address
Avianna



Joined: 17 Aug 2005
Posts: 22
Location: Petoskey,MI

PostPosted: Thu Aug 18, 2005 11:57 pm    Post subject: hey Reply with quote

Hey awesome signature fragma babe.
_________________
"She walks in beauty like the night
Of cloudless climes and starry skies;
And all that's best of dark and bright
Meet in her aspect and her eyes..."
- Lord Byron
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
Gareth
Admin 2


Joined: 26 Mar 2003
Posts: 525

PostPosted: Sat Feb 11, 2006 3:10 pm    Post subject: Reply with quote

Be warned, I've just skimmed through the auto-generated list of mobs most often attacked by people far below their level and fixed up a few of the worst offenders.
This includes (but is not limited to) some Jher, Underdark, and Titan mobs, as well as the wandering Xantheus priest. So be careful if you're well under their level.
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Gareth
Admin 2


Joined: 26 Mar 2003
Posts: 525

PostPosted: Thu Mar 30, 2006 6:47 pm    Post subject: Reply with quote

I've just downstatted a few of the tougher mobs in Pentir Thieves' Guild, and upstatted a few items. They still won't be a walk in the park (I recommend you bring a friend or two), but they should at least be vaguely reasonable where they weren't before.
Enjoy!
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Gareth
Admin 2


Joined: 26 Mar 2003
Posts: 525

PostPosted: Sun Apr 09, 2006 9:51 pm    Post subject: Reply with quote

I've made a few tweaks to area exploration qps, to try getting them to do what they were intended to do... specifically, you now not only have to be within the area's soft range, you also have to be in the lower 30 levels of it. This is mainly because avs were able to log on at quiet times, do a quick run round the world on their usual route, and walk off with an extra 80qps for minimum effort.
As always, it's still not set in stone, so feedback welcomed.
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Vicks
Avatar 2


Joined: 11 Nov 2003
Posts: 136
Location: Toronto, ON

PostPosted: Tue Apr 11, 2006 11:49 pm    Post subject: Reply with quote

I'm a big fan of the exploration qps idea, but I'm not sure
that in it's current form it'll be much of an incentive to actually
"explore" areas, since you get the qps the second you wander
into the fringe of an area. I was thinking (and mind you, I'm
not sure how hard this would be to code) that maybe we could
have exploration tokens that randomly generate in a room in
a given area that can be sac'd for 10qps or so. Once a token is sac'd,
it would reappear in another area (or maybe even another
room of the same area after a certain amount of time has elapsed).
That way people would actually have to explore areas to gain the
rewards instead of just going from area a to area b collecting the free qps and moving on.
Back to top
View user's profile Send private message
Nightblade
Mud Admin


Joined: 06 Apr 2003
Posts: 343
Location: Cuyahoga Falls, Ohio

PostPosted: Wed Apr 12, 2006 1:45 am    Post subject: Reply with quote

Vicks wrote:
I'm a big fan of the exploration qps idea, but I'm not sure
that in it's current form it'll be much of an incentive to actually
"explore" areas, since you get the qps the second you wander
into the fringe of an area. I was thinking (and mind you, I'm
not sure how hard this would be to code) that maybe we could
have exploration tokens that randomly generate in a room in
a given area that can be sac'd for 10qps or so. Once a token is sac'd,
it would reappear in another area (or maybe even another
room of the same area after a certain amount of time has elapsed).
That way people would actually have to explore areas to gain the
rewards instead of just going from area a to area b collecting the free qps and moving on.


Big issue there is the locate object spell. Kind of an unfair advantage to those who have it, plus it kind of defeats the purpose eh? That's the reason that whenever i do scavenger hunts I put the items in rooms with obscenely obscure roomnames to make it tougher Smile

Maybe G could code in an objectflag that'll keep the affected item from being located.
_________________
"Eye level for a kender is door-lock height for the same reason a chipmunk has extra cheek space."

"A kender will take anything that's not nailed down, and a kender with a good claw hammer will get those things too"
Back to top
View user's profile Send private message AIM Address
Seph
Ghost 2


Joined: 14 Oct 2004
Posts: 297
Location: Calgary, Alberta, Canada

PostPosted: Wed Apr 12, 2006 2:28 am    Post subject: Reply with quote

Uh... there is a nolocate flag.
It's just not active on the mud...
Could just be the version of the smaug.
Aparently it's really easy to imp, from what I've read.
_________________
"Sleep well, sweet child... the lord holds thee now."
Back to top
View user's profile Send private message Send e-mail MSN Messenger
Gareth
Admin 2


Joined: 26 Mar 2003
Posts: 525

PostPosted: Wed Apr 12, 2006 9:15 am    Post subject: Reply with quote

It's not part of 1.02a and I didn't implement it earlier cause we didn't have extended bitvectors earlier.
I'll stick it on the ol' to-do.
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Nightblade
Mud Admin


Joined: 06 Apr 2003
Posts: 343
Location: Cuyahoga Falls, Ohio

PostPosted: Wed Apr 12, 2006 4:50 pm    Post subject: Reply with quote

Gareth wrote:
It's not part of 1.02a and I didn't implement it earlier cause we didn't have extended bitvectors earlier.
I'll stick it on the ol' to-do.

^-------- What he said.

Hey, you know what else would be awesome neato to have!? Furniture that you can sit/lay/sleep/whatever on! I know it's present in 1.4a and I when I first found it I spent like 2 hours playing with it giggling like a flipping dumbass. What can I say, I'm easily amused....
_________________
"Eye level for a kender is door-lock height for the same reason a chipmunk has extra cheek space."

"A kender will take anything that's not nailed down, and a kender with a good claw hammer will get those things too"
Back to top
View user's profile Send private message AIM Address
Gareth
Admin 2


Joined: 26 Mar 2003
Posts: 525

PostPosted: Wed Apr 12, 2006 7:40 pm    Post subject: Reply with quote

Nightblade wrote:
I know it's present in 1.4a and I when I first found it I spent like 2 hours playing with it giggling like a flipping dumbass.


I shall stick it in an appropriate place in the to-do list.
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Nightblade
Mud Admin


Joined: 06 Apr 2003
Posts: 343
Location: Cuyahoga Falls, Ohio

PostPosted: Wed Apr 12, 2006 8:38 pm    Post subject: Reply with quote

Gareth wrote:
Nightblade wrote:
I know it's present in 1.4a and I when I first found it I spent like 2 hours playing with it giggling like a flipping dumbass.


I shall stick it in an appropriate place in the to-do list.


Meaning, "the end, under the heading, 'Useless crap that dumb people seem to want'"
_________________
"Eye level for a kender is door-lock height for the same reason a chipmunk has extra cheek space."

"A kender will take anything that's not nailed down, and a kender with a good claw hammer will get those things too"
Back to top
View user's profile Send private message AIM Address
Gareth
Admin 2


Joined: 26 Mar 2003
Posts: 525

PostPosted: Wed Apr 12, 2006 9:26 pm    Post subject: Reply with quote

You know me too well.
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    Abandoned Codex Forum Index -> General All times are GMT
Page 1 of 1

Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001 phpBB Group

Chronicles phpBB2 theme by Jakob Persson (http://www.eddingschronicles.com). Stone textures by Patty Herford.