View previous topic :: View next topic |
Author |
Message |
neq
![](images/avatars/6763587604a573c4905a34.jpg)
Joined: 11 Feb 2004 Posts: 179 Location: Kansas City, Kansas, USA
|
Posted: Wed Jun 13, 2007 7:55 pm Post subject: To encourage Exploring |
|
|
I think a list of items that many people don't know about should be posted on this forum to encourage people to find these items. It would also help if the stats where given. |
|
Back to top |
|
![](templates/Chronicles/images/spacer.gif) |
Nightblade Mud Admin
![](images/avatars/7600351054347f577cc0ec.jpg)
Joined: 06 Apr 2003 Posts: 343 Location: Cuyahoga Falls, Ohio
|
Posted: Wed Jun 13, 2007 8:46 pm Post subject: |
|
|
Being the type of player I am, I can honestly say that that will only increase the level of twinking, and not exploring ![Razz](images/smiles/icon_razz.gif) _________________ "Eye level for a kender is door-lock height for the same reason a chipmunk has extra cheek space."
"A kender will take anything that's not nailed down, and a kender with a good claw hammer will get those things too" |
|
Back to top |
|
![](templates/Chronicles/images/spacer.gif) |
neq
![](images/avatars/6763587604a573c4905a34.jpg)
Joined: 11 Feb 2004 Posts: 179 Location: Kansas City, Kansas, USA
|
Posted: Sat Jun 16, 2007 7:25 pm Post subject: |
|
|
what about if we made a list to cut down on so many individual items in areas. I guess my point is I remember it being said that an area with mobs that wear armor is a good idea. So if we had a standard set of eq it would be easier for builders to put them in. and as a person running around I would already have an idea of what the stats are just because it is similar to other areas |
|
Back to top |
|
![](templates/Chronicles/images/spacer.gif) |
|