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Fragma
Joined: 04 Apr 2003 Posts: 2 Location: grafton ma
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Posted: Thu May 01, 2003 5:27 pm Post subject: Leveling now with changes |
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Hey its been a long time sense i have been around. oly is more powerful and like the chess board just sucks. eq is also much much diffretn, atlest from the old school stuff i am used to. just was hoping to get a update on important stuff. thanks _________________ From the shadows of the unknown a thief shows his face. A young ogre with a suit of armor and magic. What will be the path for him. All is know is he is FORSAKEN......... |
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Avianna
Joined: 17 Aug 2005 Posts: 22 Location: Petoskey,MI
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Posted: Thu Aug 18, 2005 11:57 pm Post subject: hey |
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Hey awesome signature fragma babe. _________________ "She walks in beauty like the night
Of cloudless climes and starry skies;
And all that's best of dark and bright
Meet in her aspect and her eyes..."
- Lord Byron |
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Gareth Admin 2

Joined: 26 Mar 2003 Posts: 525
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Posted: Sat Feb 11, 2006 3:10 pm Post subject: |
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Be warned, I've just skimmed through the auto-generated list of mobs most often attacked by people far below their level and fixed up a few of the worst offenders.
This includes (but is not limited to) some Jher, Underdark, and Titan mobs, as well as the wandering Xantheus priest. So be careful if you're well under their level. |
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Gareth Admin 2

Joined: 26 Mar 2003 Posts: 525
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Posted: Thu Mar 30, 2006 6:47 pm Post subject: |
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I've just downstatted a few of the tougher mobs in Pentir Thieves' Guild, and upstatted a few items. They still won't be a walk in the park (I recommend you bring a friend or two), but they should at least be vaguely reasonable where they weren't before.
Enjoy! |
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Gareth Admin 2

Joined: 26 Mar 2003 Posts: 525
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Posted: Sun Apr 09, 2006 9:51 pm Post subject: |
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I've made a few tweaks to area exploration qps, to try getting them to do what they were intended to do... specifically, you now not only have to be within the area's soft range, you also have to be in the lower 30 levels of it. This is mainly because avs were able to log on at quiet times, do a quick run round the world on their usual route, and walk off with an extra 80qps for minimum effort.
As always, it's still not set in stone, so feedback welcomed. |
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Vicks Avatar 2

Joined: 11 Nov 2003 Posts: 136 Location: Toronto, ON
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Posted: Tue Apr 11, 2006 11:49 pm Post subject: |
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I'm a big fan of the exploration qps idea, but I'm not sure
that in it's current form it'll be much of an incentive to actually
"explore" areas, since you get the qps the second you wander
into the fringe of an area. I was thinking (and mind you, I'm
not sure how hard this would be to code) that maybe we could
have exploration tokens that randomly generate in a room in
a given area that can be sac'd for 10qps or so. Once a token is sac'd,
it would reappear in another area (or maybe even another
room of the same area after a certain amount of time has elapsed).
That way people would actually have to explore areas to gain the
rewards instead of just going from area a to area b collecting the free qps and moving on. |
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Nightblade Mud Admin

Joined: 06 Apr 2003 Posts: 343 Location: Cuyahoga Falls, Ohio
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Posted: Wed Apr 12, 2006 1:45 am Post subject: |
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Vicks wrote: |
I'm a big fan of the exploration qps idea, but I'm not sure
that in it's current form it'll be much of an incentive to actually
"explore" areas, since you get the qps the second you wander
into the fringe of an area. I was thinking (and mind you, I'm
not sure how hard this would be to code) that maybe we could
have exploration tokens that randomly generate in a room in
a given area that can be sac'd for 10qps or so. Once a token is sac'd,
it would reappear in another area (or maybe even another
room of the same area after a certain amount of time has elapsed).
That way people would actually have to explore areas to gain the
rewards instead of just going from area a to area b collecting the free qps and moving on. |
Big issue there is the locate object spell. Kind of an unfair advantage to those who have it, plus it kind of defeats the purpose eh? That's the reason that whenever i do scavenger hunts I put the items in rooms with obscenely obscure roomnames to make it tougher
Maybe G could code in an objectflag that'll keep the affected item from being located. _________________ "Eye level for a kender is door-lock height for the same reason a chipmunk has extra cheek space."
"A kender will take anything that's not nailed down, and a kender with a good claw hammer will get those things too" |
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Seph Ghost 2

Joined: 14 Oct 2004 Posts: 297 Location: Calgary, Alberta, Canada
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Posted: Wed Apr 12, 2006 2:28 am Post subject: |
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Uh... there is a nolocate flag.
It's just not active on the mud...
Could just be the version of the smaug.
Aparently it's really easy to imp, from what I've read. _________________ "Sleep well, sweet child... the lord holds thee now." |
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Gareth Admin 2

Joined: 26 Mar 2003 Posts: 525
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Posted: Wed Apr 12, 2006 9:15 am Post subject: |
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It's not part of 1.02a and I didn't implement it earlier cause we didn't have extended bitvectors earlier.
I'll stick it on the ol' to-do. |
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Nightblade Mud Admin

Joined: 06 Apr 2003 Posts: 343 Location: Cuyahoga Falls, Ohio
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Posted: Wed Apr 12, 2006 4:50 pm Post subject: |
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Gareth wrote: |
It's not part of 1.02a and I didn't implement it earlier cause we didn't have extended bitvectors earlier.
I'll stick it on the ol' to-do. |
^-------- What he said.
Hey, you know what else would be awesome neato to have!? Furniture that you can sit/lay/sleep/whatever on! I know it's present in 1.4a and I when I first found it I spent like 2 hours playing with it giggling like a flipping dumbass. What can I say, I'm easily amused.... _________________ "Eye level for a kender is door-lock height for the same reason a chipmunk has extra cheek space."
"A kender will take anything that's not nailed down, and a kender with a good claw hammer will get those things too" |
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Gareth Admin 2

Joined: 26 Mar 2003 Posts: 525
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Posted: Wed Apr 12, 2006 7:40 pm Post subject: |
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Nightblade wrote: |
I know it's present in 1.4a and I when I first found it I spent like 2 hours playing with it giggling like a flipping dumbass. |
I shall stick it in an appropriate place in the to-do list. |
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Nightblade Mud Admin

Joined: 06 Apr 2003 Posts: 343 Location: Cuyahoga Falls, Ohio
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Posted: Wed Apr 12, 2006 8:38 pm Post subject: |
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Gareth wrote: |
Nightblade wrote: |
I know it's present in 1.4a and I when I first found it I spent like 2 hours playing with it giggling like a flipping dumbass. |
I shall stick it in an appropriate place in the to-do list. |
Meaning, "the end, under the heading, 'Useless crap that dumb people seem to want'" _________________ "Eye level for a kender is door-lock height for the same reason a chipmunk has extra cheek space."
"A kender will take anything that's not nailed down, and a kender with a good claw hammer will get those things too" |
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Gareth Admin 2

Joined: 26 Mar 2003 Posts: 525
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Posted: Wed Apr 12, 2006 9:26 pm Post subject: |
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You know me too well. |
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