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Solution to the Overcharging Balance Problem? |
Abolish Overcharging completely. Once you remove an item, your hp/mana reverts to max. |
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53% |
[ 8 ] |
Cap Overcharging at 200%, i.e. you can't overcharge to more than double your hp/mana. |
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0% |
[ 0 ] |
Cap OCing at 120%, so you can go a little bit over, but not enough to throw the balance. |
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33% |
[ 5 ] |
Leave it as it is, OCing is not a problem. |
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13% |
[ 2 ] |
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Total Votes : 15 |
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Balsa
Joined: 17 Oct 2004 Posts: 9
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Posted: Sat Oct 23, 2004 7:20 am Post subject: |
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A lot of those items for magic scrap, a lot. holding the power gem during a fight is a sure way to lose it. I have no problem with them having to choose, but make it reliable eq as well.
oh and
No Alucard, i don't NEED to qp with others, but i usually do. it takes me forever to oc otherwise.....::grins:: |
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Palermo

Joined: 07 Jun 2003 Posts: 87 Location: Conway, AR
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Posted: Sat Oct 23, 2004 8:35 pm Post subject: |
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So qp your mana up. |
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Balsa
Joined: 17 Oct 2004 Posts: 9
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Posted: Mon Oct 25, 2004 5:08 am Post subject: |
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uhh, I have a question. Ok, you die, even if you have all your stuff dled, you aren't wearing it, so, all the mana you had goes away, down to your base mana, correct?
that sucks.......
Hopefully i am wrong.... |
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Gareth Admin 2

Joined: 26 Mar 2003 Posts: 525
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Posted: Mon Oct 25, 2004 10:32 am Post subject: |
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Umm, yeah. So put it back on, then.
I don't understand what you're getting at.
It's been indicated before that once OCing was gone, more +mana items would be introduced into the system. |
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Norik Avatar 2
Joined: 01 May 2004 Posts: 58
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Posted: Mon Oct 25, 2004 2:34 pm Post subject: |
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Balsa wrote: |
uhh, I have a question. Ok, you die, even if you have all your stuff dled, you aren't wearing it, so, all the mana you had goes away, down to your base mana, correct?
that sucks.......
Hopefully i am wrong.... |
I would assume so... but I dont see how you could die with full mana =P
you have trance, so I dont see what youre complaining about |
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Nightblade Mud Admin

Joined: 06 Apr 2003 Posts: 343 Location: Cuyahoga Falls, Ohio
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Posted: Mon Oct 25, 2004 5:52 pm Post subject: |
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Yea....I'm confused Balsa............are you really saying that having to recharge your mana from base to base+whatever eq gives you is a dreadfully awful thing? Cause uh, if so....stop whining!!!!  
Besides, when you die, if your mana drops to base, isn't that better than dropping to say, zero? I could be wrong. Maybe it drops to zero. I couldn't really say since I really only ever played thieves, warriors, and vampires.
But if it doesn't drop to zero then....Be grateful!!!  _________________ "Eye level for a kender is door-lock height for the same reason a chipmunk has extra cheek space."
"A kender will take anything that's not nailed down, and a kender with a good claw hammer will get those things too" |
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Balsa
Joined: 17 Oct 2004 Posts: 9
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Posted: Tue Oct 26, 2004 12:18 am Post subject: |
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hmm
wasn't whining, was wondering.
And it probably will. No, i don't mind trancing, but it's an added time taker. My point being.....It's not just about overcharge, now it's about dying, as well.
P.S. and repairing............... |
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Wedge
Joined: 31 Mar 2003 Posts: 89 Location: Hendrix College
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Posted: Tue Oct 26, 2004 5:24 am Post subject: Ok |
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Sounds good to me. Eq like "Mages Robe" or whatever would be nice, especially if you geared it for lower levels and it increased int and wis as well. The only problem I see with this, is there aren't really that many situations for clerics to do what they're designed for. Even further, there are no situations for Mages to do what they're designed for. I mean, mage = buffs right? Great, that gets them 0 experience and even if they buff themselves, they can't really kill anything unless they're grouped. But then, who would want to group with someone who's just going to sap xp from you, where the only benefit is you don't have to waste vials or charges getting the spells yourself... The solution? I dunno, but I think getting rid of that sanctuary crap in Oly would help ; ) _________________ -Wedge |
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Gareth Admin 2

Joined: 26 Mar 2003 Posts: 525
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Posted: Mon Nov 01, 2004 4:02 pm Post subject: |
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Having thought through all the various issues surrounding repairing items, and the pros and cons of potential solutions, I've come to the conclusion that, hang on a minute, if your equipment was damaged, why are you at full health anyway?
In other words, no, it's not going to change (unless anyone comes up with a solution that's better than the ones we've already had suggested) - just make sure you do your repairing before your healing from now on. |
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Wedge
Joined: 31 Mar 2003 Posts: 89 Location: Hendrix College
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Posted: Mon Nov 01, 2004 7:20 pm Post subject: Curious |
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This is a little off topic, but just out of curiousity, is it possible to code spells so that they only work if you're grouped with the caster? And if the caster leaves the group (either through disbanding, caster follows self, or caster dies) then the affect of the spell is lost? If this is possible, then it would give people a reason to group with mages. Perhaps shadowform in this fashion would be a nice incentive... _________________ -Wedge |
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Gareth Admin 2

Joined: 26 Mar 2003 Posts: 525
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Posted: Mon Nov 01, 2004 9:36 pm Post subject: |
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interesting idea.
Or maybe an aura-type spell that the spellcaster cast on themselves, that gave some advantage to any other grouped PC in the room. |
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Wedge
Joined: 31 Mar 2003 Posts: 89 Location: Hendrix College
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Posted: Tue Nov 02, 2004 9:29 pm Post subject: Yep |
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Yeah, that'd save the mage the mana of casting on everyone too. Reminds me of the 'critical hit' aura spells in games like Heros of Everquest for PS2. _________________ -Wedge |
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Norik Avatar 2
Joined: 01 May 2004 Posts: 58
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Posted: Tue Nov 02, 2004 9:44 pm Post subject: |
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or paladin auras from diablo 2 |
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